Marking two decades since the legendary game debuted in North America, giving players everywhere the means to feel like a rock star. Not in reality, but try telling that anyone who's nailed Free Bird’s lengthy guitar solo in front of a packed living-room audience.
Developed by the developers, the game provided users with a guitar-shaped controller to match on-screen cues scrolling down the screen in time with a song. Every sequence corresponded to particular chords, creating the feel of a genuine performance.
Harmonix had already experimented in the music genre prior to teaming up with the publisher, which was purchased by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for a surprising massively profitable series that had a remarkable influence for many musicians included, showcasing decades-old groups to millions of younger players.
A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles of licensing the songs – despite the fact initial releases primarily featured cover versions.
“We reproduced every song since the dollar figure prohibitive,” he says. “Despite having the necessary permissions alone, it proved nearly impossible. We failed to secure bands like the Who – RedOctane had virtually no money, and we were fairly certain the project would flop. However, when the game became a hit, album purchases and radio play were going up, everyone wanted to be in.”
He adds: “Among the amazing things was how many mothers and fathers reached out expressing gratitude for exposing their children to the music they loved. It evolved into an intergenerational thing.”
Classic Rock Finds Younger Fans
Irish group one featured act had Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon recalls how the series revived older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Typically such music was considered outdated material, but then when it was featured on the title young people were finding it, abruptly it became trendy. This validated it, eliminating the ‘dad rock’ label. It provided our catalog a new life.”
At that time, the Answer’s first record was still not available in the US, so Guitar Hero was a key medium for exposure for the group during their US tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us thanks to the game,” Mahon says.
Major Band Spin-offs Enduring Impact
Music's heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in dedicated game editions centered around each band’s catalogue and associated lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said to have made the band more money compared to their records. It moved well over half a million units upon release, while demand for Aerosmith’s music saw an increase of up to 40% during an era when the music business was already collapsing.
Guitar Hero still motivates nimble-fingered dedication among its fans. Recently, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through the game – on Clone Hero, a freeware game with almost identical gameplay but an array of personalization features. This track is challenging enough on expert mode, not to mention played at double speed while hitting a single one of its near 4,000 notes. The streamer claimed it took nine months to accomplish.
“The game is a fun, fantasy thing. Just as with other games, that doesn’t mean you should use actual weapons and go to war,” says DragonForce guitarist Herman Li.
DragonForce had already completed a profitable run before their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I recall the record label calling to tell me that our selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we performed just before the headliners at the event.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it threatened to eclipsing everything else accomplishments. Last year, the song was used in a trailer for a major film. “In the past I thought differently, but now I accept it,” Li says. “If you only listen to a single track, that's fine – each person has a unique path in music and I'm pleased we played a role of people’s lives”.
The Lasting Impact of a Iconic Controller
The best promotion, be it for automobiles, clothes or games, goes further than selling something – it inspires a desire. Was the game able to harness this? “Precisely what our team aiming to achieve,” he confirms. “That thrill of being a rock star on the stage. Since the beginning, the creators felt that there’s an instinctive urge to make music, and their goal was to leverage innovation to enable everyone to do it”.
Most installments came out in just a five-year period from 2005 to 2010, including derivative titles like the DJ version, complete with a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback in 2015.
Games like the fan project and newer releases have maintained the scene active, with set to be something from the founders on the way. A new studio has entered work on its debut music game. Original co-founders are participating in advisory roles. Is the world ready to embrace another game in the spirit of the classic?
“We thought those games could be similar to sports games allowing annual update every year,” he remarks. “With abundant fresh tracks that it could be perennially popular, so I’ve always been hopeful. It's entirely possible for it to continue for future fans.”